You must posses at least one HQ for the 'normal' upgrade choice of that tree to unlock and you are allowed to possess as little as one (for savings and speed) but if it gets destroyed. The HQ cost more takes longer to upgrade to and possesses the tech for that tree (land, air, sea). The Normal changes nothing except that it is (much!) cheaper and faster to get this mechanic means that starting from a t1 factory of any type, you have two upgrade routes : Let's go over some of the biggest changes off the top of my head : Balance Changesįactory HQs. The bottom line is no single unit can any longer completely stand out as overpowered. This is the impersonal and clinical approach.īut realistically these stats won't mean much to you
(best to use the FAF multiplayer client unitDB tab as it will be more up to date.) ORIGINAL (I think! I hope they haven't used FAF as a reference) : The summary could be found in many forms but I guess what you're looking for is here : UNIT DB So this is actually two seperate questions :Īnd I think the focus of your question is mostly balance (it's a big answer then!) Ideally with discussion, so that I can start playing FA Forever Is there a single summary where I can see the changes for each unit,